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- > AC> No - that won't work (although it's supposed to - bug #153).
- >
- >bug #153?, does this mean you have a list of all the bugs?
-
- All of them? I wish! No, all I mean is that there are a lot of bugs -
- more than any reasonably-well-written program should have. (I can't wait
- to hear the agonized screams of Klik'n'Play users when their machines start
- crashing. :-) )
-
- >If so, could you send me a copy, so I can try to avoid them when I program.
-
- Most of the bugs are not program-related (meaning that they won't affect
- whether or not your program works correctly), but of those that are, here's
- a summary: (all of these are for AMOS Pro)
-
- - Don't include Sprite or Icon banks in a compiled program, or the program
- will probably crash. Load the banks at runtime instead.
-
- - Don't use the same bank (at different times) for both MED modules and
- samples.
-
- - If you need a looping music module, use MED format - the Tracker player
- does not loop correctly.
-
- - Don't divide by negative numbers, because AMOS gives inconsistent results
- (in terms of rounding).
-
- - Bobs and Icons can't be displayed with a Y coordinate greater than 512.
- (This appears to be a hardware limitation rather than an AMOS bug.)
-
- --Andy Church
-
-